Space Rogue (Apple II version) Hex Editor Save Game Hacking Guide by CyberTaco - 6/23/05
Files used are the .dsk files available on Asimov.
Special thanks to Vanshilar's guide to hacking the PC version's save games, it gave me a lot of insight as to how some things are stored!

Amounts over 255 are byte-reversed - for instance, 256 is stored as FF 01.
All values are in hex unless otherwise notated.

DISK 2 - Save Game
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Person:
 Name: 2040E-20418

 Reputation: 20427
  0=Unknown, 1=Pesky, 2=fierce, 3=deadly, 4=ace, 5=invincible

 Opinion-
  Imperium: 2042D
  Guild   : 2042C
  Pirate  : 2042B
  Manchi  : 2042E
  FE=Hated, FF=Disliked, 00=Neutral, 01=Liked, 02=Ally
  (Ally is weird and/or buggy - allies will attack *anything* else in
   the sector with you, friend or foe. Even stations. Strange.)

 Credits: 20425 (2 bytes)
 Bounty : 20423 (2 bytes)

 Personal Items (1 yes, 0 no) -
  2043F: Key card
  20440: Manchi egg
  20441: CRC-07 form
  20442: Transmutation coil
  20443: NS Booster
  20444: Statuette
  20445: Malir artifact
  20446: Ruby cube
  20447: Tiwa's letter
  20448: Psionic shield
  20449: Microchip
  2044A: Pilot's license
  2044B: Forged cargo papers
  2044C: Amoebic lenses
  2044D: Blog globe
  2044E: Dilithium gem


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Ship:

 Armor Max: 20432 (2 bytes, 300 starting (23 01), 500 max (F4 01))
 Armor Current: 2081A (2 bytes)

 Laser: 20436
  1 - Garnet
  2 - Beryl
  3 - Sapphire
  4 - Particle

 Shields: 20437
  10,20,30 - Fore shield I, II, III
    +
  1,2,3 - Aft shield I, II, III
  (For instance, to have aft 2 and fore 3, 30+2=change the byte to 32.)

 ECM: 20434
  0=None, 19=25%, 32=50%, 4B=75%

 # of Cargo Pods: 20474

 Cargo Pod Content Prices: 2046C-20473
 
 Cargo Pod Contents: 20464-2046B
  00 = X-Rated Holos
  01 = Explosives
  02 = Forged CRs
  03 = Anagathics
  04 = Shunt Valves
  05 = 1GB RAMs
  06 = Antibiotics
  07 = Supercomputer
  08 = Methane
  09 = Titanium
  0A = Radioactives
  0B = Dilithium
  0C = Manure
  0D = Seaweed
  0E = Solvent Grey
  0F = Hybrid Grain
  10 = Souvenirs
  11 = Video Games
  12 = Brandy
  13 = Exotic Pets
  14 = (spoiled)

 Star system you're in: 2041A
  0 = Karonus
  1 = Deneb
  2 = Gryphon
  3 = Arcturus
  4 = Nar'See
  5 = Bassruti
  6 = Sigure
  7 = Zed N27
  9 = Ja-Karn

 Position on starmap - X: 2041B, Y: 2041C
 Position charted to go to - X: 20429, Y: 2042A

 Missiles left:
  2042F: Nova
  20430: SM-1
  20431: Plasma

 Acceleration: 20439 (250 is normal, 251 is turbo thruster)

 Onboard (Ship) Items (1 yes, 0 no) -
  2043A: Stealth box
  2043B: Beam lock
  2043C: Turbo Thruster (Remember to also change Acceleration at 20439)
  2043D: Repair droid
  2043E: Null damper

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DISK 1 - Starbase / stations / etc
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 7353: Bassruti Monster - 83 = normal, 80 = motionless and harmless

 Star systems, stations, and the Hive game board are all 32x32 and stored all similarly.
 The data is stored strangely. Maps are stored in 4 sections of 8 rows x 32 columns, and the sections aren't in order. Data IN each section is right-to-left, top-to-bottom, as one would assume. Numbering the sections 1 through 4, top of map to bottom, the sections seem to be actually stored in the order 4, 3, (unrelated data), 2, 1. Very odd.
 (If having problems visualizing data, on the text side of your hex editor, look for "4235", that's the bottom row of your ship in it's parking spot.)

 MiCon I 
  Name: 3305
  Sections -
   1: 3900
   2: 3800
   3: 3500
   4: 3400


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That's all for now. -CyberTaco